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Technical details: Shockwave 3D spherical terrain engine. Spherical terrain is being generated by triangle mesh subdivision of initial icosahedron with random fractal height displacement. Three-way quadtree is used for rendering and collision detection optimization.
Download the source code (GNU GPL license).
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| 2007/12/31 :: paste is still alive, under clouds is launched now. |
| © everfall.com, 2001-2007. |